Overwatch: Orisa Goes LIVE! Thoughts and Opinions

Yesterday (21st of March), the 24th character to join the Overwatch roster was made live. She’s the third new character to be added to the game since launch. She’s a large, omnic quadraped armed with a gatling gun and a robotic Nigerian accent, which is as amazing as it sounds. She champions justice and protecting the public, giving off serious RoboCop vibes. She was built by eleven-year-old Efi Oladele, as an almost immediate response to an attack on Numbani by Doomfist (who we’re bound to see introduced to the game soon). She plays the tank role and comes equipped with 200 health, 200 armour. That’s the lowest of the tanks, and on par with Zarya. Zarya’s shields DO regenerate, however, meaning Orisa has lower survivability than her counterparts.

I spend most of my time playing tanks or supports on Overwatch, and so I was excited to get to grips with this new character. These are my thoughts on how she plays:

Pros:

Her kit borrows from the kits of other heroes, and so is quite easy to get used to. Her E ability is a deploy-able barrier with 900 health, not unlike Reinhardt’s shield. Her shift ability fortifies her and protects her from crowd control abilities such as Pharah’s concussive blast, or Lucio’s “boop”, among others. Her right-click is a mini-graviton surge which pulls enemies together and groups them up. Her ultimate, a “supercharger”, is dropped into the heat of battle to power up the damage output of her nearby allies. The damage increase is seemingly comparable to Mercy’s. Overall, her kit makes few unique strides in terms of gameplay changes, but is also incredibly useful to have in one character.

Her gun is a joy to use. It has a clip of 150, and fires from three barrels, making it feel like a death machine when used appropriately. Not only that, but I couldn’t help smiling with glee at the sound the gun makes. It’s a joy to listen to it while you mow your enemies down. The damage output isn’t ridiculously high, but you can still leave a noticeable mark on your opponents.

Her ultimate is probably the best thing about her. If you place it strategically, it can provide an insane amount of support to your team-mates, and can shift the tide of battles in your favour. The only downside is that it can be destroyed easier than Symmetra’s ultimates, so you’ll have be careful where you place it. I find myself thinking back to the last game I played as Orisa. We had a Bastion on top of the payload, being boosted by the supercharger AND a nano boost from Ana. The results were predictably chaotic and joyful.

Cons:

She has very low mobility, and no abilities to counteract that. If you’re going to play Orisa, you have to be absolutely certain to put yourself in positions where you’ll have an escape route, or you’ll find yourself dead more often than not.

Her health isn’t very high for a tank. She can easily be targeted and taken out by some offensive characters, and has no healing properties of her own. It is paramount to her survival to make good use of her barrier and to stay with team-mates. You cannot solo-tank as Orisa. It is not an option.

Her head is an easy target. I found that characters such as Reaper or Tracer were really enjoying getting in behind me, and picking me off before I could even think about trying to get away. Flankers will rejoice at this news.

Fortify is incredibly difficult to time properly. I have only used it successfully a handful of times at this stage.

Conclusion:

Above all, Orisa is fun to play, but she is not without her weaknesses. I find that without adequate protection from others, she struggles to survive. She cannot easily disengage from a combat scenario, so to use her properly, you need to stay as a group.

Her kit is incredibly useful and enjoyable to use, and she definitely has a place in the meta. To me, however, she seems like a complementary character. Her place is beside other tanks, rather than as a tank on her own. It feels like she could have been put in the support category just as easily.

In any case, I’m enjoying my time with her so far and I can’t wait to see how she’s used when she’s finally enabled in competitive play. She’s certain to shake up the meta for better or for worse.

Thanks for reading.